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Swipe through the images above to the last one to watch the introduction video.

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Mystery Party Games Details

 

Theme : Wizards in Search of a Grimoire

Players : 6 to 10

Duration : 45-60 minutes

Age : 13 years and older

Crime : Attempted Murder

Difficulty : Intermediate

Ambience : Cocktail Dinner (appetizers and mingling) or seated around a table.

Language : English

 

A world ruled by magic.

Ten great families of witches and wizards. A Grimoire capable of making its bearer invincible… for an entire century. Every 100 years, it chooses its own successor. Today, you are summoned to the home of the last bearer. Everyone hopes to be chosen… but only one will be.

 

Game Concept

 

A crime has been committed.
Each player takes on the role of a suspect and tries to uncover the culprit by analyzing clues and the statements made by the other characters.

 

No experience required. No host needed. Everything is designed so you can easily organize your game night and fully enjoy the experience with your guests.

 

The Mysterius Concept

 

An immersive ambient video drives the game forward, guides the players, reveals clues, and creates interactive moments that make the investigation more dynamic and realistic. It also allows the organizer to play and discover the outcome at the same time as the other participants.

 

Two Versions, Organizer’s Choice

 

  • Guilty on a Mission: The guilty player knows their role from the start and creates suspicion throughout the investigation.
  • Total Mystery: In this version, the culprit’s identity remains secret until the final reveal, even from the player portraying that character.

 

Host a Mysterius Game Night

 

  1. Download the game as soon as you receive it by email
  2. Choose the version best suited for your group (Guilty on a Mission or Total Mystery)
  3. Assign a character to each player (don't forget to assign one to yourself).
  4. Gather your group and start the atmosphere video on YouTube to begin the game.
  5. Lead the investigation to uncover the culprit

 

Only the culprit reveal text and the clues need to be printed. All other documents can be viewed on a phone or tablet, or printed if preferred. 

The Invincibility Grimoire, 6 to 10 players, 45 to 60 minutes, Mystery Game

$34.99Price
  • This story takes place in a world where magic is omnipresent. Certain beings referred to as Witches are naturally endowed with extraordinary powers. Ten large witch families live in this world and have divided its regions among themselves. According to a legend of long ago, a book existed which possessed a fantastic power, that of making its bearer invincible for a century. It was said that every 100 years, the book itself would transfer its power to the person it deemed most worthy among those located within its energy field. The book was called the Grimoire of Invincibility.

    The legend came true when the Youraks, warrior witches of the lands of the North, discovered it. As they got close to the Grimoire, they saw their leader, Zirus Yourak, engulfed in a blinding light. The Grimoire had just chosen its new bearer. Rumours spread quickly to the nine other witch families and Zirus Yourak was overwhelmed with great fear. Believing firmly that they would try to steal the Grimoire from him, he struck first by declaring war, a war that he claimed to be preventive. By justifying their attacks this way, he and his people massacred thousands of their fellow witches. However, Zirus Yourak had forgotten that his power would disappear after 100 years. Kaladore Legrand, a master demon conjurer, was the one who dealt the fatal blow to Zirus at the very moment that he lost his power. Kaladore was chosen by the Grimoire as its new bearer. He and the other family heads then made a decision to avoid other such wars. Every hundred years, each witch family would appoint one delegate to go to a meeting around the Grimoire, in hopes of becoming the new bearer. The event was called the Meeting of the Witches’ Circle. Nearly a century has passed since that decision, and the time for this Meeting has now come.

    You will attend as the delegate chosen by your family and you will hope to be chosen by the Grimoire. As specified in the rules, the meeting will take place at the home of the last bearer, namely, Kaladore Legrand’s house. Who will the book choose this time? Will there be a harmonious transfer of power? Your family’s future could depend on it… 

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